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Daz studio store
Daz studio store











However, that usually isn’t the end of your work. My understanding is some will do the work for a copy of the final product, some want a flat fee, etc.Īlso, when you import your modeled clothing, using the Transfer Utility is the most common way, as I understand it, to rig the clothing for the figure you created it for. If you(please don’t take this the wrong way I don’t know your render work) feel your renders don’t “pop”, don’t hesitate to hire a promo artist. Don’t feel limited to technical ones showing the product details, but definitely include eye-catching, artistic renders. So when you do decide to approach Daz3d, show them your very best renders. At that time, however, I was a top seller at Renderosity and I had also included a link to my store there. They responded within a day or two with suggestions and told me to go ahead and submit it.

daz studio store

My first submission to Daz3d was a single, artistic render of a male figure. I started there myself and because, back in the day, I mostly made Caucasian, pretty females, I did well. They are a little less rigid in their acceptance process and it will give you an idea if what you think is amazingly creative and a “must have” product is received the same way by the customer base. My suggestion would be to test the waters with Renderosity first. I do not know how many Daz3d core figure shapes they expect supported and what is fine to leave to autofit, but that would be something they would tell you after you receive the “go ahead”. My understanding is that any clothing set needs to be modeled against the base figure first and fits then added for any custom character/shape you might have created and some support for the more popular shapes (Michael 8, etc.). Keep in mind I mostly make characters and simple props, so take what I say more as generalities than cold, hard facts.













Daz studio store